Native iPhone apps in Swift — no agency layers, no cross-platform shortcuts. You talk to the developer from the first call to the App Store listing and beyond.
From a scribbled idea to a finished iPhone app. I design the screens, write the code, test it with you on TestFlight and get it live.
Inherited an app that's broken, rejected, or built by someone who's disappeared? I'll take a look, tell you straight whether to repair or rebuild, and get it back on the store.
The bit everyone underestimates. I've been through App Review enough times to know where it bites.
Apps aren't finished at launch. New iOS versions, new iPhones and new ideas keep coming — I'll keep yours working and growing.
Tell me the idea. I'll ask the awkward questions and tell you honestly if it's worth building.
A written plan of screens and features, and a clear quote before any work starts.
Regular TestFlight builds on your own iPhone, so feedback happens early, not at the end.
Listing, screenshots, App Review — handled. You get a launch-day link to share.
Updates, fixes and new features for as long as you want them.
No. I work with clients across the UK and Ireland by phone, email and video. If you're in or around Belfast, we can meet in person.
No — iPhone only. Every app gets native Swift and SwiftUI rather than a cross-platform compromise.
You do. The app and its code are yours.
Typically around three weeks, depending on the features. You'll get a timeline with the quote.
Yes — App Store optimisation, Apple Ads and a launch plan for social. I do the same for my own apps.
No forms full of jargon. Just tell me what the app should do.